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Friday, 26 February 2010 00:24

Possible Adjustments Coming To Multiplayer

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Good To Know You've Got My Back... Good To Know You've Got My Back...

Naughty Dog has been listening closely to the online community about certain adjustments and "issues," especially with the recent Title Update 1.05.  Recently posted out at their site, they gave us an idea on what they're looking at and it is quite a surprising list, including: getting rid of or altering auto-shoulder switching, addressing grenades, balancing boosters, and a lot more.  I'm more than happy with the adjustments made to players' health, but I'll say that the sniper rifle needs to be addressed as it is a one-shot killing machine.  Here's the full list:

 

From Naughty Dog (click to go):

 

Earlier this week, we blogged about how we are listening to the conversations in our player community about our recent Title Update 1.05. To close out the week we wanted to share some of the things we’ve been looking at and testing internally within UNCHARTED 2 multiplayer—all based on feedback from our community.

Just to be clear – these are some of the adjustments and refinements we’ve been talking about and we’ve been testing internally to date.

By no means does this mean any of this is guaranteed to happen.

And now the list…

Auto-shoulder switching
We’re thinking about removing this entirely and/or adding a toggle to your online profile.

Medals being obscured when you have been killed
If you happen to get medals right as you’re killed, the scoreboard comes up and you can’t see the medal and cash award. I think it’s safe to assume we’ll address this.

Limb damage
We’ve been testing out changing the hitboxes so that shots to the limb require require damage than torso hits or headshots to dispatch your opponent.

Grenades
We’ve been looking at different adjustments to grenade damage and radius to see how those adjustments fare.

Boosters
We’ve been playing around with balance adjustments to some boosters.

Glitches and exploits
This is a little bit of an on-going process, but addressing these are definitely things we’re working on and have been updating consistently over time.

When we’ve made more solid decisions regarding any adjustments or refinements to multiplayer, we’ll be sure to let you know in detail.

KnightRobby

KnightRobby

I have to admit I see more in games then just well...games.  There's a lot of artwork, music composition, level design, creative storytelling, and some awesome gameplay (of course, there's even more...).  All of this is meshed into one game (or if not, the game sucks - ha!).  I really enjoy writing, it is one of my passions, as is artwork.  I have found that playing coop with my brothers and friends online has become addictive and something no one should miss out on.

 

My PSN ID: ThomasBros

My Twitter: @KnightRobby

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1 comment

  • Comment Link austin/kellen Sunday, 28 February 2010 06:03 posted by austin/kellen

    Limb damage We’ve been testing out changing the hitboxes so that shots to the limb require[b] require[/b] damage than torso hits or headshots to dispatch your opponent. I believe the second "require" should be "less". It's good to hear that NaughtyDog is acknowledging the rumblings in the Uncharted community in respects to the anti-Update 1.05 sentiments. Here is my opinion on the individual items from the list: 1. Auto-shoulder switching-I never have had an issue with this, but when I do, I'll wish something would be done. so, I feel this should be eliminated completely. 2. Obscured medals-go back to showing medals earned in upper right hand corner of screen. 3. Limb damage-definitely tone down, especially with the sniper rifle. 4. Grenades-I feel nothing should be adjusted here. damage and radius are okay. 5. Boosters-didn't know there were issues. 6. Glitches and exploits-this definitely needs to be addressed since players are constantly finding new glitches to cheat with. your thread about reporting glitches needs to be a stickied topic.

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